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Interestingly, the unit you unlocked after your first conflict, the Archidon, is a highly effective unit archetype best suited for eliminating the Swordwrath.Ī powerful strategy to use here is to create a cohort of Archidons, roughly 2-6 should cause your opponent to retreat and regroup depending on the difficultly. Unfortunately, the weapons of the swordwrath are completely superior to the crude clubs used by your clubmen.Īny attempt to outnumber your adversary now will result in them making a mockery of your army. The Swordwrath are very similar in nature to your clubmen which up until now were likely the backbone of your proud army. One could use both the zealous clubmen and eagle-eyed archidons for greater effectivenes (this splendidly combines the archidons' arrows and the clubmens' close quarter ferocity) to easily hold your attackers of as you sit on your shining throne and laugh as the enemy fail to penetrate your defences.
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Feel free to watch the pathetic savages fall before the might of your growing empire! On lower difficulties, the same process with archidons can prove a more forceful way of going about it whilst also proving more enjoyable. If you are able to hold the incessant natives at a sufficiently safe distance, then using the defend command - or the attack command if you think you can take 'em! - with a moderately sized reserve force of loyal clubmen will result in a victory, as long as you can train them as fast as they can kill 'em. However, the castle archers that are summoned upon "Manning the fort" have a relatively high damage output and fortunately will not require any gold to use. In this level, it's strongly recommended to train as much clubmen as possible (even though it's rather tempting to play with your newest unit) because Archidons are not efficient enough to be of major use due to longer training times, higher unit costs, and the natives' shields.
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In order to win this level, you are required to survive the ambush until the sunsets. Armed with a crude shield and long spear, they can prove deadly and fierce as they've never been spotted alone in their small skirmishes. Whilst journeying to the Swordwrath's province, you will be ambushed by the natives of this land. As expected, this is a tutorial level and shouldn't prove especially challenging.
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It is a basic level where upon completion you will unlock your second unit archetype. It is a tutorial level to teach you how the game works: Training units, taking control of your units, and the three 'Combat buttons' ( Man the fort, Defend and Attack).
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The pleasure of the play process is guaranteed, because it is available on PC and mobile phones.This is the first level in your conquest of Inamorta. So, we have just briefly talked about the Stick War Legacy, and we advise you to play this product. The sound in the game is simply gorgeous, all battles are accompanied by a cool epic melody.You can also find multiplayer, but here is another interesting mode called a tournament. It is also possible to control individual soldiers. We can go on the attack, defend ourselves, or even escape from the battlefield to our castle. The controls in the game are very well thought out and at the same time clear and simple. Naturally, we can pump our army, as well as buy various things in the store in the form of supercocks, such as a flurry of arrows from archers and a rage mode from spearmen. In the course of the passage of the game, namely a single company, we gradually discover soldiers ranging from ordinary infantrymen to giants. We need gold collectors, they mine it and replenish our common piggy bank. To build our empire (you can release 40 units in total). We have to break the army and destroy the opponent’s statue, after which the enemy is counted as a defeat. The essence of this game is to conquer the opponent’s base. The graphics in the game are made in the style of stickmen. In the beginning, we are shown an introductory video, which describes the warring clans and their abilities. The Stick War Legacy has a plot, but it is not particularly important. You can also select one unit for individual control of it. Control in battle consists of three buttons, after pressing which all your troops will execute your command, retreat, defend and attack depending on the situation on the map. All the characters improve by adding life to themselves or increasing the damage. The task is to protect the stone statue and at the same time destroy the one of the enemy.